Beam me up Bard
The Whitney Quesenbry presentation, which I linked to in my last post, listed as a suggested reading Janet H Murray's Hamlet on the Holodeck: The Future of Narrative in Cyberspace. This book, now bedtime reading, is challenging me to consider the connection between the storytelling and gaming worlds. Worlds which hitherto I saw as unconnected.
Murray has also contributed a chapter to First Person: New Media as Story, Performance, and Game which critically debates the relationship between story and game. The debate is continued online at an interactive companion website featuring "essays, intense ripostes" and an invitation to contribute to "ongoing dialogue."
First Person notes traditional literature's failure to successfully migrate online and asks whether a specific genre of games—those that utilise storytelling conventions—might instead be considered e-literature. Indeed the suggestion is that future e-literature will be so interactive that it will be impossible to present simply as e-books.
For me the description parallels the failure of traditional transmission models of education to successfully adapt to online environments and the related predominance of the book metaphor in current proprietory LMSs. In the same way that technology has changed storytelling, technology has changed education… it's just that we haven't all realised it yet!
I wish I could be at the opening celebrations of the Middlebury library to hear Murray speak on "The Future of Storytelling in the Digital Age." Perhaps I could teleport?
Update: You may like to check out Media Inquiry (RSS), the blog of Middlebury resident Hector J. Vila (a.k.a. the Accidental Technologist—now there's a story!)



