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Only connect! That was the whole of her sermon. Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer. Only connect, and the beast and the monk, robbed of the isolation that is life to either, will die.
E.M. Forster, Howards End

Thursday, December 16, 2004

Persuading with story

In researching what makes video games motivating, Stanford University's Persuasive Technology Lab found:
…many popular games include segments of narrative, periods of time where the player doesn't interact; she simply watches and absorbs part of a story.
The group proposed that these "cut scenes" play an important part in the engagement and motivation of video games.

They are currently investigating how computers can weave together sequences of interactivity and narrative to create an experience capable of influencing people's attitudes and behaviours.

While the project continues, they have released a 14-page PDF report called Persuading People via Computer-based Narrative which documents their progress so far.

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